Breaking into the world of post-production can seem fairly daunting at first.  While taking on all the technology can be intimidating, so can the terms and concepts that go into the post-production process.  While there are a plethora of tutorial videos and guides on the internet, technical jargon or terms could keep you from fully utilizing those resources to their full potential.  Thus, we here at TMP have created the post-production glossary!

By now, a good majority of you guys have probably - hopefully - seen the 35 minute Casey Jones/Ninja Turtles fan film.  It’s been posted on just about every major nerd site there is (including us), and I recently had the chance to talk to the filmmakers and star of the short film about the movie and what they’re planning next.

All right we’re back with another section of the Post-Production Glossary. Last time I took you through A-G of all the post-production terms you needed to know in order to get your editing off the ground. This time around we’ll tackle H-P to help full out your glossary.

When it comes to editing...there’s a lot of ground to cover.  There are just so many aspects to the craft of post-production, that new people trying to get into it can easily find themselves lost and disinterested.  To help this out, there are a plethora of instructional videos out there on the internet.  

However, even with those resources, there are certain technical terms and jargon that you may not fully understand.  Thus, even with help from a tutorial, you may find yourself lost in the lingo and still struggle to stay on top.  That’s where we come in, and I’m laying down the top terms you’ll need to know when it comes to Post-Production.

13 Apr

Videogames or Movies, Who is the Better Storyteller?

Wednesday, 13 April 2011
Published in Movie Stuff

Time and time again we look into how video games are not adapting well to film. We dive down into the cracks and explain how we would fix it. We talk about games that would make fantastic movies, (and directors that should stay away from them).  However there is one key aspect people seem to be missing. Video games are starting to become better story tellers than many Hollywood movies, and at the end of that road maybe a video game will be the front runner to a film.

Editing, in and of itself, is a craft that requires a lot of work to get right.  The editor's job is hard enough as it is, but the easiest way to make things harder, is by editing a project you developed and directed yourself.  Sometimes it's unavoidable, so we're here to explain the pitfalls of such a practice, and some tricks be successful with it...if you have to.

23 Feb

Indie Filmmaking Guide: Getting Everything Free!

Wednesday, 23 February 2011
Published in On Filmmaking

An empty wallet should never hinder a dream.

It can often be seen as an insurmountable obstacle in the slow and steady course of filmmaking. No matter the form, function or intended future of your film, your budget can seemingly make or break your dream of a completed film.  Be it above or below the line cost, a budget can spiral out of control in a heartbeat, leaving you palms up with a half finished set and a camera with no film, wondering what just happened.  The budget giveth and the budget taketh away.

23 Jun

Syfy wants you to make their next movie

Wednesday, 23 June 2010
Published in News

Were you upset with Dinoshark?  Not quite satisfied with Mongolian Deathworms, or simply mortified by Mansquito?  Well Syfy is now going to give you the chance to tell them what to make their next film about.

24 May

Are secretive directors killing their own films?

Monday, 24 May 2010
Published in Development

Film director's these days seem to be trying their hardest to accomplish one thing: secrecy.  It's a growing trend and as they start to get better and better at keeping their projects under-wraps, it makes one wonder if it's actually helping, or could it be part of the cause for sub-par film releases?

09 Apr

Observations on a Shot: UP

Friday, 09 April 2010
Published in On Filmmaking

Up is the archetypal story of boy-meets-girl/boy-gets-girl/boy-loses-girl/boy-gets-girl-back but with a final act twist that accompanies the already non-formulaic retelling. Instead of a feature length also-ran romantic comedy, the film gives us the first three parts of the archetype in a short montage at the beginning of the film, illuminating the deep, real-world love shared between Ellie and Carl that can only stem from the ups and downs (both incidentally and intrinsically metaphorical) of a marriage nurtured for many anniversaries.

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